Sprite3D always on top in v4

Software: Away3D 4.x

Hector, Sr. Member
Posted: 22 December 2011 05:33 PM   Total Posts: 137

Hi everybody,
Im making an application which uses lot of 3d lines. I use Sprite3D’s as the line handles, but when the camera is in certain angles, the sprite is cut by the plane (which is a correct behavior , but not what I want), see attached image.

I use to do it with ‘ownCanvas = true’ in v3.6, but this feature doesn’t exist anymore :(

Is it possible to make a sprite3D to appear on top of all the objects?
I’ve though about using 2D handles on top of the 3D view, but I’m not sure it’s a nice method. At the moment I will just leave it like that or move the handle.y position up a little bit so it doesn’t get cut by the plane.

 

   

/\/\/\, Newbie
Posted: 31 January 2013 06:15 PM   Total Posts: 15   [ # 1 ]

Same question here smile

   

Raino, Newbie
Posted: 01 February 2013 03:56 AM   Total Posts: 12   [ # 2 ]

http://away3d.com/forum/viewthread/3861/

I made it by using 2 Scene3Ds and shareContext.
Wish helpful to you smile

   
   

X

Away3D Forum

Member Login

Username

Password

Remember_me



X