Hi everybody,
Im making an application which uses lot of 3d lines. I use Sprite3D’s as the line handles, but when the camera is in certain angles, the sprite is cut by the plane (which is a correct behavior , but not what I want), see attached image.
I use to do it with ‘ownCanvas = true’ in v3.6, but this feature doesn’t exist anymore :(
Is it possible to make a sprite3D to appear on top of all the objects?
I’ve though about using 2D handles on top of the 3D view, but I’m not sure it’s a nice method. At the moment I will just leave it like that or move the handle.y position up a little bit so it doesn’t get cut by the plane.