Hello
What I’m trying to achieve is to add a bone system to a mesh (for example a cylinder) and animate the bones, so that the cylinder is distorted based upon the bone system.
I know there is a skeleton system but I can’t make heads or tails out of it because I can’t find any documentation on it.
Cheers
E.
Is it possible to add bones to regular meshes and animate them?Software: Away3D 4.x |
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Eakan, Newbie
Posted: 20 December 2011 02:56 PM Total Posts: 1 |