Skeleton Animation scale

Software: Away3D 4.x

Avatar
Baush, Sr. Member
Posted: 18 December 2011 02:46 AM   Total Posts: 135

Hello, I have 2 meshes that shares the same skeletal animation.

I want to make the 2nd mesh much larger using mesh.scale() method. When I do, the bones are not scaled which results in odd deformation.

Is there a way to match the mesh and bones scale programmatically?

Thanks!

   
   

X

Away3D Forum

Member Login

Username

Password

Remember_me



X