The shader for shadow mapping causes many instabilities; it causes overflow in the vertex constant registers which ends up trying to throw things onto the cpu and either crashing everything or making it run very slowly.
- Will
Stay away from shadow mapping!Software: Away3D 4.x |
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MegaManSE, Newbie
Posted: 14 December 2011 01:49 AM Total Posts: 12 The shader for shadow mapping causes many instabilities; it causes overflow in the vertex constant registers which ends up trying to throw things onto the cpu and either crashing everything or making it run very slowly. - Will |