z-axis, bothsides & hovercontroller - what is back and what is front?

Software: Away3D 4.x

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FlyOn, Jr. Member
Posted: 10 December 2011 12:13 PM   Total Posts: 36

the current HoverController sets my camera at (0,0,distance) ... that is: positive z ... = behind I guess.

then I add a plane with bothsides=false ... and I only see it when I hover 180 degrees around it to (0,0,-distance) ...

meaning to see things from the front the camera should init at panAngle 180? so that it’s location.z is smaller than the object it views ... is this correct thinking?

   
   
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