the current HoverController sets my camera at (0,0,distance) ... that is: positive z ... = behind I guess.
then I add a plane with bothsides=false ... and I only see it when I hover 180 degrees around it to (0,0,-distance) ...
meaning to see things from the front the camera should init at panAngle 180? so that it’s location.z is smaller than the object it views ... is this correct thinking?