I’ve been trying to achieve this for a couple days but my results have not been good.
What I am looking for is a way to make sure to limit my camera movement against a a loaded OBJ with a variety of meshes. I have been able to create a triangle mesh body for my scene object that i want the camera to collide with but I am not sure what the best way to handle camera movement is.
The latest version of Flare3D has a demo Test09_Lights_And_Collisions.as - that loads a f3d (Flare 3D format scene) and automatically sets up all the collisions/movement for you. It seems to work quite well but I would rather not use Flare as I have been enjoying Away3D so far and it is a far more flexible solution (open source and all)
Anyway, any recommendations on how to achieve what I am looking for would be greatly appreciated.