Hi there!
I got a problem with moving Sound3D-Objects around.
I add them onto Meshes, which are draggable.
When I move them its like the sound-object is moving to the opposite direction of my dragged object: X - positive seems to move into negative X position. Same for the Y-axis.
When I move the camera instead it’s working fine.
If I rotate the camera by 180 degrees on the Y - axis, its working fine, too.
I’m working with Camera.lookAt and came up with the idea, that the camera were spun around and this could confuse the Sound3d-Object.
Removing the lookAt-Method from the code seemed to work, but when I rotate the camera on the y - axis by 180 degrees, the same problem occurs. :(
Any ideas or thoughts?
Thanks in advance!