Successful using away3d fp11 and jiglib into truck game

Software: Away3D 4.x

funfastgame, Newbie
Posted: 25 November 2011 03:10 PM   Total Posts: 1

There are still a small bug when reset the level to fast the away3d will overflow the Texture array. But other than that everything work in away3d. We had to fix abit on the group container when import from 3ds ( this is not yet implement in the current 3ds parser) . And a mirror issue for texture.

You can view the game here: http://www.funfastgame.com/game/4357/3d-monster-truck-tower.html

   
   

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