i am trying to auto generate a collision-map that i can use for A* pathfinding.
The app i am working has a list of meshes i need to loop over and add to the map.
im thinking either to run through the scene and collision-test each spot in the grid, or maybe i could grab the bounding box of each mesh and do it based on them.
Any idea as for the best approach to this?
so far i tried with the AxisAlignedBoundingBox class and then just looping over min and max position values, however the result seems offset, which might have to with the fact that i lose all my translations from my mesh because AxisAlignedBoundingBox only accepts geometry, meaning i have to set them again..
but this would also not give optimal result, perferedly i should do it vs the Bounding box using the static Bounds class and then maybe do some collision check, im am not to sure how to go about this tho