Hi all,
Is the following possible?
The user has a map (prolly a sprite) of a cube texture (so 6 planes) on which they can draw stuff.
At the same time a 3D object next to it should get the texture of the things that were drawn onto that map (prolly sprite).
My first guess is that I should just use the bitmapdata of the 6 planes. But how do you exactly map those on the 3D cube?
Thanks in advance!
Frederik
// Update, ok i found that it works, but the material does not get updated when i change the drawing
I create a BitmapMaterial, I take the bitmapdata from my Sprite, i create the Cube with the bitmapmaterial…this all works fine
When i now draw extra stuff on my sprite, the bitmapmaterial on the cube does not get updated. In the render function i reassign the bitmapmaterial object?
Is there something else you need to do?