I can only say a little about wire materials. In CPU, those used to be rendered using lineTo commands from the drawing API. In GPU (molehill), its a completely different story. OpenGL and DirectX draw certain types of primitives, and to avoid compatibility issues, Adobe has decided to only allow drawing triangle primitives for now, hence ensuring best results on all devices. This might change in the future.
Drawing lines with triangles is not a trivial topic. Ironic isn’t it? We can now draw millions of polygons but not simple lines. However, we love wireframe too and have done a lot of research on the topic (http://www.lidev.com.ar/demos/minimole/wireframe/). However, we have not yet assimilated this in Broomstick since the flexibility of the material system makes it quite a bit more work.
About the other questions, I’m sorry, I can’t provide any useful info.