for some reason pivotpoint function does not seem to work for me in away4.
I saw some people had this problem in older post and was wondering if there is a work around for it. I am using this code right now.
Mesh(asset).pivotPoint = new Vector3D(Cube25.x,Cube25.y,Cube25.z);
However when I try to get Mesh(asset) to rotate around Cube25 nothing happens.
Any Ideas.
thanks in advance.