Hi everybody,
I have a 3DS file which contains two meshes. I use AssetLibrary to load it, which loads every mesh and every material inside the 3DS file separately.
I want to use the loaded model from a different class.
How do I get the full model back from AssetLibrary to add it to the scene as a single object?
Maybe is not the correct way to use AssetLibrary, should I make my own objects library?
Thanks in advance.