In Blender, I’m able to take a black and white image and apply it as a bump map on a sphere to create a pattern. It seems like I can’t control the placement or bump amount in Away?
Blender example here:
This is just a solid green material with a bullseye shape . There is no UV unwrapping (see the attached jpeg). How can I achieve the same thing with Away? I’d like to not have to load the sphere as a model if I don’t have to and just use a sphere primitive.
Is that possible?