How do I get blender’s coordinate system in Away3D.
When I rotate the camera I can get X/Y correctly but Z is inverted.
You can’t rotate the camera to flip Z without effecting X/Y.
So how do I invert Z?
X is left/right (+ to the right)
Y is forward/backward (or in/out of display) (+ forward)
Z is up/down (+ up)
But with Away3D Z is + down after I rotate X by -90 degrees.
I’m sure it can be done by editing the camera.lens matrix somehow but not sure how.
Thanks.