blender coordinate system

Software: Away3D 4.x

pquiring, Newbie
Posted: 08 November 2011 04:17 PM   Total Posts: 5

How do I get blender’s coordinate system in Away3D.
When I rotate the camera I can get X/Y correctly but Z is inverted. 
You can’t rotate the camera to flip Z without effecting X/Y. 
So how do I invert Z?

X is left/right (+ to the right)
Y is forward/backward (or in/out of display) (+ forward)
Z is up/down (+ up)

But with Away3D Z is + down after I rotate X by -90 degrees.

I’m sure it can be done by editing the camera.lens matrix somehow but not sure how.

Thanks.

   

pquiring, Newbie
Posted: 08 November 2011 04:54 PM   Total Posts: 5   [ # 1 ]

Looking at the tutorial it looks like you can’t:

http://www.flashmagazine.com/Tutorials/detail/away3d_basics_4_-_manipulating_3d_objects/

I’ll just have to invert Z in all calculations and while exporting from blender.

TTYL

   
   

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