Hi All. I am new to Away3D 4 animation import pipeline.Anybody can point out to the right MD5 exporter plugin for 3Ds max which would export Away3D compatible rigs ?
MD5 exporter for 3ds maxSoftware: Away3D 4.x |
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Leo Brennan, Newbie
Posted: 07 November 2011 12:20 PM Total Posts: 20 [ # 2 ] That’s the link to this page |
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Samuel Girardin, Member
Posted: 07 November 2011 01:09 PM Total Posts: 74 [ # 5 ] I’m sure for max 2009, but is should work with more recent version |
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Jack Dracon, Newbie
Posted: 07 November 2011 06:39 PM Total Posts: 27 [ # 6 ] Hi, How are you? |
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Samuel Girardin, Member
Posted: 07 November 2011 07:33 PM Total Posts: 74 [ # 7 ] I think you have to export 2 md5anim for two differents animations, and both load them. Have a look to a demo in the away example who uses idle2.anim & walk7.anim (don’t remember the exact name, sorry). |
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theMightyAtom, Sr. Member
Posted: 07 November 2011 07:46 PM Total Posts: 669 [ # 8 ] Tutorial, tips and tricks… Good Luck! |
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Jack Dracon, Newbie
Posted: 08 November 2011 01:01 PM Total Posts: 27 [ # 9 ] Hi again.
AssetLibrary.load(new URLRequest("assets/" + MD5_DIR + "/" + ANIM_NAMES[i] + ".md5anim"), null, null, ANIM_NAMES[i]);
When have a new version updated, than have a little change:
AssetLibrary.load(new URLRequest(MD5_DIR + "/" + ANIM_NAMES[i] + ".md5anim"), null, ANIM_NAMES[i]);
What’ the difference? In the new version, the last value is a parser, and the early version, is the namespace for the animation. |