MD5 exporter for 3ds max

Software: Away3D 4.x

Avatar
SasMaster, Sr. Member
Posted: 07 November 2011 08:27 AM   Total Posts: 127

Hi All. I am new to Away3D 4 animation import pipeline.Anybody can point out to the right MD5 exporter plugin for 3Ds max which would export Away3D compatible rigs ?

 Signature 

This looks like a job for superman
http://blog.alladvanced.net

   

Samuel Girardin, Member
Posted: 07 November 2011 12:12 PM   Total Posts: 74   [ # 1 ]

Hi,

Try this one works :

http://away3d.com/forum/viewthread/1295/

Samuel

   

Leo Brennan, Newbie
Posted: 07 November 2011 12:20 PM   Total Posts: 20   [ # 2 ]

That’s the link to this page smile

   

Samuel Girardin, Member
Posted: 07 November 2011 12:53 PM   Total Posts: 74   [ # 3 ]

sorry !

http://home.mnet-online.de/der/3dsmax-md5exporter.zip

   

Avatar
SasMaster, Sr. Member
Posted: 07 November 2011 01:00 PM   Total Posts: 127   [ # 4 ]

Thanks mate .What version of 3ds Max it supports?

 Signature 

This looks like a job for superman
http://blog.alladvanced.net

   

Samuel Girardin, Member
Posted: 07 November 2011 01:09 PM   Total Posts: 74   [ # 5 ]

I’m sure for max 2009, but is should work with more recent version

   

Jack Dracon, Newbie
Posted: 07 November 2011 06:39 PM   Total Posts: 27   [ # 6 ]

Hi, How are you?
I am using the exporter as you said, but I am having a little problem. As I see (please, correct me if I am going wrong), the exporter will generate a 2 models (md5mesh and md5anim),where the names is on the name of the file and inside of the object. That’s correct?
If yes, how I can put a name for the animation (I see a ‘default’ value for animation when this is loaded)? How this work?
Thanks for your attention. wink

   

Samuel Girardin, Member
Posted: 07 November 2011 07:33 PM   Total Posts: 74   [ # 7 ]

I think you have to export 2 md5anim for two differents animations, and both load them. Have a look to a demo in the away example who uses idle2.anim & walk7.anim (don’t remember the exact name, sorry).

   

Avatar
theMightyAtom, Sr. Member
Posted: 07 November 2011 07:46 PM   Total Posts: 669   [ # 8 ]

Tutorial, tips and tricks…
http://videometry.blogspot.com/2011/05/mocap-to-molehill-via-3d-studio-max-and.html

Good Luck!

   

Jack Dracon, Newbie
Posted: 08 November 2011 01:01 PM   Total Posts: 27   [ # 9 ]

Hi again.
So, We found the problem. In the examples(from broomstick), the load component is:

AssetLibrary.load(new URLRequest("assets/" MD5_DIR "/" ANIM_NAMES[i] ".md5anim"), nullnullANIM_NAMES[i]); 

When have a new version updated, than have a little change:

AssetLibrary.load(new URLRequest(MD5_DIR "/" ANIM_NAMES[i] ".md5anim"), nullANIM_NAMES[i]); 

What’ the difference? In the new version, the last value is a parser, and the early version, is the namespace for the animation. wink

   
   

X

Away3D Forum

Member Login

Username

Password

Remember_me



X