UseHandCursor alternative on a Mesh ?

Software: Away3D 4.x

KeithT, Newbie
Posted: 02 November 2011 05:53 PM   Total Posts: 6

In 3.6 it used to be possible to set the “useHandCursor” boolean to true, to indicate that a Mesh is clickable.

The Mesh in 4.0 has a lot less properties and this has disappeared. Does anyone know what the alternative approach will be to doing this ?

   

Piwie, Newbie
Posted: 02 November 2011 09:10 PM   Total Posts: 4   [ # 1 ]

Hello!

Use MouseEvent3D.MOUSE_OVER and MouseEvent3D.MOUSE_OUT to set the correct Mouse.cursor property!

   
   

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