Hi!
I like to apply the value of RotationY via MeshHelper.applyRotation(mesh) to an via mesh.rotationY rotated mesh.
If I call the MeshHelper function, it resets the Rotationvalues to 0 and the mesh rotates back to 0,0,0. I thought it would reset the rotationvalues whithout rotating back…
How can I apply Rotations?
Greetz
jewtis