How does Pivot Point works?

Software: Away3D 4.x

Rant, Newbie
Posted: 31 October 2011 10:29 AM   Total Posts: 8

Well i am new to Away3D and I am trying to do a simple model viewer in AIR using Away3D 4 to familiarize myself with the plataform. The basic idea is to load a 3D model from a file and display it on the GUI and give the posibility to turn around the model with a camera like the turntable camera of Blender. So far I manage to load the model with UVs but i am running in a little trouble with the camera. Using the rotationX and rotationY and setting the pivotPoint of the camara at the center of the Scene i am turning arround the camera when the user drags the mouse arround. But when I try to zoom out everything goes crazy because the pivot point its not a the center anymore, but when i try to set the pivotpoint to the center of the Scene again i get weird results.

I am using the translate method of the camera to move it away from the object. It works like a charm until i move the pivot point.

the relevant part of the code its:

private function onMouseWheel(e:MouseEvent):void 
  {
   
// Translation of the camara
   
_View.camera.translate(_View.camera.scenePositione.delta 40);
   
   
// Change the pivot point to the center of the scene
   //var pivot:Vector3D = new Vector3D(0, 0, 0);
   //pivot = pivot.subtract(_View.camera.scenePosition);
   //_View.camera.pivotPoint = pivot;
  
}

  
private function onEnterFrame($event:Event):void 
  {
   
if (_MouseLeftDown)
   
{
    
// Camera Rotation
    
var dx:Number _View.mouseX _MouseX;
    var 
dy:Number _View.mouseY _MouseY;
    
_View.camera.rotationY += dx _View.height 180;
    
_View.camera.rotationX += dy _View.width 180;
    
_MouseX _View.mouseX;
    
_MouseY _View.mouseY;
   
}
   _View
.render();
  

And my question are:

Am I doing something wrong?

Is the pivot point used during the execution of the translate method?

Is there a way to make the pivot point stay in the center of the stage or change the coordinates it uses from local to global?

Thanks and sorry for my english but I am not used to write in english. =P

   
   

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