Hi,
I’ve been searching for the solution to this for hours, but I’m sure it’s a common (read as n00b) question.
I’ve got an embedded OBJ file and embedded JPG texture. All I’m trying to do is get the geometry from the OBJ and use it to create a Mesh object.
I’ve done it with Primitives but I can’t figure out what to cast the OBJ’s class to in order to get it…
Thanks