var banking_right:SkeletonAnimationSequence = _modelManager.getAnimation("gr_banking_right") as SkeletonAnimationSequence
banking_right.looping = false;
animationController.addSequence(banking_right);
animationController.play("gr_banking_right", 0.5);
When SkeletonAnimationSequence play to last frame, it jump back to frame 1.
How to make it stop at last frame?
I use the latest away3d classes from GIT.