Hello here is the question. When i use Directional Light in my scene i recieve black solid shadows. I can increase material.ambient parameter to make them more lighted, but this spoils the look of my scene, makes it toy-like. I use 4 lights to light up my model. First light casts shadow. So how can i make my rest 3 light affect the black shadow areas as supposed to happen in real life?
The code i use:
tmp.specular = .6;
tmp.gloss = 20;
// tmp.ambient = .5;
tmp.shadowMethod = new TripleFilteredShadowMapMethod(_light);
tmp.lights = [_light, _omni0, _omni1, _omni2];