Hi there,
I just started using Away 3D (version 4.0 + AIR 3) and ran into my first problem. Basically what I want to do is to map the contents of a flash sprite onto a Plane.
I seems that texture-wise I’m limited to 512*512 pixel bitmaps – correct?
So if my sprite was a square I could just draw a Bitamp of it and create a Bitmap material, which I then could use a texture.
But what if my sprite has a sizes of let’s say 390*800 pixels? What I could do is scale the sprite to 512*512 pixels then draw a bitmap and use the Bitmap data as a texture ….
This however seems very cumbersome to me. Is there a better/ easier way of doing this?
Cheers
Robin