ic,
thanks for your quick reply.
It would seem i am coming to similar conclusions.
Now I’m passing my loader object that loaded the obj file url.
(I was thinking i would pass the url to the file as an urlrequest like).
Doing AssetLibrary.loadData(”/../somepath/to/the/file/meshFRAME_0.obj”);
Produces this parser error.
Doing AssetLibrary.loadData(contentLoader.getContent(“obj”)); //the completed loader
Produces a new error (but getting closer , related to a linked file
Error: Error #2032: Stream Error. URL: file:///C|/fla/meshFRAME_0.mtl
Problem being I am loading the obj files from an /embed dir not the fla dir.
It seems to link to an mtl from the obj file but cwd to the root dir instead of the same dir the obj came from.
(Where the mtl files also reside)
Not too sure if i really need the mtl file (would be easiest not to have to worry about it though)
I’ll have to do some reconstructing of the material from softimage to away3d anyway.
Plus i would assume uvs are stored in the mesh / obj file?
I think I will need some more research or tips before I file a bugreport.
Just to clarify I’m trying to set up a vertexanimation pipline. A python script in Softimage generates the obj files in a numbered sequence from (shape) animation keyframes. The awayd will load up all the frames and put them in a vertexAnimator (so i can go back and forth on the anims/look).
Nehoe, any pointers welcome, I am still a bit of a n00b.
Sorry for the thread hijack
O