Hi guys,
Do you have the same problem as me?
Since the last update on 3DS model it looks like my BitmapMaterial coming out of 3DSmax 2012 are interpreted as simple ColorMaterial meaning that no texture is loaded.
It was working perfectly before last update.
AssetEvent.ASSET_COMPLETE
trace(event.asset)
now :
[object ColorMaterial]
[object Geometry]
[object Mesh]
before :
[object BitmapDataAsset]
[object BitmapMaterial]
[object Geometry]
[object Mesh]
cheers