BvhTriangleMesh of 3DS Model not detecting collision

Software: Away3D 4.x

Ekoku, Newbie
Posted: 30 July 2013 07:37 AM   Total Posts: 2   [ # 16 ]
Durrab Khan - 25 June 2013 08:45 PM

I am also facing the same problem - no collision with AWPCompoundShape even I make it static and I am dropping the balls on it but all the balls just fall down.

I tried your solution but it does not work - If I give scalling of any amount then it just shows me the blank screen and if I remove the scaling then same effect - No collision no static body and just balls fall down.

I am looking for a solution - please help me out.

Thanks

Durrab

I’m also suffering from this. I’m working on a bowling game but bowling ball doesn’t stand on the ground when I use AWPBvhTriangleMeshShape with a custom mesh, but if I use AWPBoxShape instead, it works like a charm. I’m about to go nuts about this, I’ve been fighting with this problem for a while now and I can’t think of anything else besides what I’ve tried so far.

So any help will be appreciated deeply.

   
   

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