Hello, I’m trying to use a perlin noise bitmapdata to transform the object bump mapping, in 3.6 there are many more materials then in 4.0, there’s any way to archive it in the current version?
The other materials will be ported soon?
Thanks.
Bump or normal mapping in 4.0Software: Away3D 4.x |
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Mauricio Rubio, Newbie
Posted: 14 October 2011 03:15 PM Total Posts: 2 Hello, I’m trying to use a perlin noise bitmapdata to transform the object bump mapping, in 3.6 there are many more materials then in 4.0, there’s any way to archive it in the current version? The other materials will be ported soon? Thanks. |
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Richard Olsson, Administrator
Posted: 14 October 2011 06:11 PM Total Posts: 1192 [ # 1 ] In Away3D 4.0 you don’t have to use different materials to get different effects. All materials can have any effect on them, meaning that both ColorMaterial and BitmapMaterial (soon to be replaced by the new TextureMaterial) can have things like normal maps applied to them. Check out for example the BitmapMaterial.normalMap property to assign a normal map. |
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Mauricio Rubio, Newbie
Posted: 14 October 2011 09:01 PM Total Posts: 2 [ # 2 ] Thanks for your response, I managed to use the BitmapMaterial normal mapping, but it seems that this method kind of distort the texture, but not really the geometry of the object, am I right? How I’m suppose to distort the geometry so the objects can have a organic feel? Thanks |