Pick a face at x,z on a Terrain mesh

Software: Away3D 4.x

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Baush, Sr. Member
Posted: 12 October 2011 04:37 PM   Total Posts: 135

Anyone could tell me how to get the 3 vertices that forms the face on a terrain mesh at a x,z point other than looping through all the vertices?

Since a terrain is mainly a flat mesh, it “should” be somewhat easy, but i’m confused with the vertices and indexes.

Thanks!

   
   

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