Hey there
i have a mesh. when i set its scaleX to -1 (or any negative number) it seems to flip the normals.
I can use MeshHelper.invertFaces(mesh); to flip the normals back… however the problem with this is that I’m cloning the mesh and using it elsewhere, where the scaleX is a positive number, so then their normals are flips incorrectly…
anyone know if there is a way around this without loading a different mesh for the negative scaleX?