I get the following error.
Error: No parser defined. To enable all parsers for auto-detection, use Parsers.enableAllBundled()
at away3d.loaders::AssetLoader/onRetrievalFailed()[/Users/robbateman/Documents/fdt5workspace/away3d-core-fp11/src/away3d/loaders/AssetLoader.as:423]
at flash.events::EventDispatcher/dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at away3d.loaders.misc::SingleFileLoader/parse()[/Users/robbateman/Documents/fdt5workspace/away3d-core-fp11/src/away3d/loaders/misc/SingleFileLoader.as:393]
at away3d.loaders.misc::SingleFileLoader/handleUrlLoaderComplete()[/Users/robbateman/Documents/fdt5workspace/away3d-core-fp11/src/away3d/loaders/misc/SingleFileLoader.as:354]
at flash.events::EventDispatcher/dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at flash.net::URLLoader/onComplete()
In my code, I have this as the FIRST line in my main class.
public class CharacterCreate extends Sprite
{
// SET UP PARSERS
Parsers.enableAllBundled();
Anyone know how to make it acknowledge the parser?
On another note: robbateman is NOT a user on my computer. Not sure why the error refers to him. I downloaded away3D (GOLD) less than a week ago. FlashDevelop last night, and Adobe player debugger today.
I am also using the SWC. Is the SWC not ready to be used?