Okay. I’ve been scratching my head on how to make my animation work in away3d. I’ve tried exporting my mesh and animation to md5 but this deforms my mesh. I’ve also tried exporting it to AWD using the standard plugin in 3ds max but the skeleton becomes misaligned from the mesh. I’ve already searched over the net and followed different tutorials but end up failing. Can anybody point me to the right direction on how i’m going to make this work?
Here are my files.
Problem exporting animation from 3ds max 2012Software: Away3D 4.x |
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mataps, Newbie
Posted: 17 August 2012 07:47 AM Total Posts: 9 File Attachments ninja.max (File Size: 436KB - Downloads: 0) |
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Richard Olsson, Administrator
Posted: 17 August 2012 09:20 AM Total Posts: 1192 [ # 1 ] Did you try this tutorial, using the model that is supplied with the tutorial, to make sure that you can make it work within your environment before trying with your own model? http://away3d.com/example/3ds_Max_workflow |
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