Hi,
I am trying create Ambient Occlusion.
I have created big “terrain mesh”, created manualy from vertices,normals,uvs and indexes. Everything works great.
But I dont know how set manualy VertexRGB to my “terrain mesh” to every vertex, and then render shader: “VertexRGB+Textured” ? Is it possible in Away3D ? (i use gold version, downloaded from away3D site)
How I can set color to vertex? I have to change VertexShader and Fragment shader too ?
I search for this few days and nothing :/
Please help
Rayen