I’m using 4.0 revision 9 but i can’t get alphathreshold working
I do this:
var textureMaterial:TextureMaterial = new TextureMaterial(new BitmapTexture(LeafBitmap));
textureMaterial.alphaThreshold = 0.8;
var plane:Mesh = new Mesh(new PlaneGeometry(20000, 20000, 20, 20, true), textureMaterial);
_view.scene.addChild(plane);
The white isn’t alpha. In previous versions of away3D i got it working but now i tried it from scratch and it isn’t working anymore. Do i miss a step?
[Edit]
The alpha channel is still white or not?