I have an app that will be used on several devices with different screen resolutions. I would like the app and game to fill the entire screen.
That means (I think) that I have to create a View3D with the same dimensions as the resolution of the device. But that also means I have to change the cameras position (and/or FOV) or else the game will fill to little or too much of the screen.
I could hardcode something for every single resolution out there but that’s not optimal.
I can’t find any mathemical solution either.