I switch my project to multi layering. And filters doesnt work anymore. On turning on any of filters3d the view goes filled black, with no any error.
(If I turning off I again able to see what heppened on my scene)
view = new View3D();
view.stage3DProxy = stage3DProxy;
view.shareContext = true;
scene = view.scene;
camera = view.camera;
camera.lens = new PerspectiveLens(30);
camera.lens.near = 200;
camera.lens.far = 3400;
camera.z = -200;
camera.y = 856;
addChild(view);
In case of death of character Im adding filter HueSaturation(0,1,1,1):
view.filters3d = [deathFilter];
wth? It is bug or I didnt know how to use filters with stage3DManager?