Hey,
I am developing an application in Away3D 4.x. In this application, I will have a 3D model (an obj file model) and different materials for this model at different times (changing discretelly, not continuously). In each of these materials, the texture coordinate of the model should be different. Is it possible to implement a logic to handle that in Away3D? Or should I import several 3D models with the same geometry, but with different texture coordinates?
Best