alphaBlending problem

Software: Away3D 4.x

polig, Newbie
Posted: 26 July 2012 08:11 AM   Total Posts: 18

Hello, developer team. I am having trouble with following issues. When I set [alphaBlending = true] of TextureMaterial, It works right if there is only one Mesh. but two or more Meshes (alphaBlending textures) overlaped, problem occurs.

I made simple demo. please see.

Away3D 4Gold (Couldnot render correctly )
http://polygon-gmen.com/test/alphaBlendingTest_gold.html

Away3D 4beta (Didnot occur problem)
http://polygon-gmen.com/test/alphaBlendingTest_beta.html

Both of sourse code is same. source code is here.
http://polygon-gmen.com/test/alphaBlendingTest.zip

Please advise me as to what you think I should do.

   

Richard Olsson, Administrator
Posted: 26 July 2012 09:30 AM   Total Posts: 1192   [ # 1 ]

This is a known issue that was fixed in the release branch, but for some reason creeped back into the Gold release. We’re working on getting it back, but in the meantime you should be able to use the “dev” branch where the issue should have been resolved.

If you are unfamiliar with Git and branches, you can download the dev branch as a zip file from http://github.com/away3d/away3d-core-fp11/zipball/dev

   

polig, Newbie
Posted: 26 July 2012 09:59 AM   Total Posts: 18   [ # 2 ]

I tried the branch program , then problem was disappeared.
Tks for fast reply :D

   
   

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