Hi,
i search the docu and i found that i can set a global culling variable in Away3D. This is pretty good, but i don’t have controll and can’t build trees or something like that.
So my Question is, is it possible to do something like this:
if(camera->isInFrustum(mesh->aabb))
{
so manualy check if a object in frustum?
That were great.
Greetz