Manual Frustum Culling

Software: Away3D 4.x

Stimpy, Newbie
Posted: 21 June 2012 11:54 AM   Total Posts: 1

Hi,

i search the docu and i found that i can set a global culling variable in Away3D. This is pretty good, but i don’t have controll and can’t build trees or something like that.

So my Question is, is it possible to do something like this:

if(camera->isInFrustum(mesh->aabb))
{

so manualy check if a object in frustum?

That were great.

Greetz

   

antonio.lea, Newbie
Posted: 25 July 2012 08:19 AM   Total Posts: 19   [ # 1 ]

I would like some answer for this too.

   
   

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