Hi
I have a question about generating textures or render to a bitmap in runtime with away3D
Im currently working on a project which generates large print sized posters out of a massive amount of generative drawed lines via AS3, but to get the right visual expression I wish to use a 3D engine like Away3D, my concern is, drawing the same image with polygon-lines would demand hundreds of millions of polygons and thereby killing the program so I need to find a cleaver way of drawing to a bitmap object after every cycle and this is where I need some advice :)
Quick note.: I have not used Away3D before but fairly agile in as3 :)
My question goes:
Im currently rendering/drawing to a 4000*4000px bitmap and then plotting to a file when it’s done.
1 - What is the best approach of drawing the content from a 3D scene to a bitmap object ? (render/draw to bitmap, texture or the like).
2 - is it possible to have a 3D scene of 4K*4K px ? or would it make more sense to have a scene of ex. 400*400px and then scale it up before copying to the bitmap object
3 - is there a predefined line drawing command in Away3D or is the best approach to use a 3-4 sided polygon ?
4 - is it possible to render the 3D scene as parallel (no perspective)
ps. Runtime performance is not the biggest issue for this project since im creating a tool for rendering images.
Thanks
Mads