I’m using Away3D 4.0 Gold, importing md5mesh and md5anims exported from Blender. I’m showing the bounding box on my model, and when I just add the model to the scene, it looks fine. But, as soon as I apply the animation, the model is rotated 90 degrees on the positive Y axis in away3d, but the bounding box stays in the original orientation of the model.
Has anyone else experienced something like this? Is there some way to update the bounding box? I’ve tried everything I can think of. All rotations, scale, and position is applied in Blender before exporting, and skeleton and mesh are at the origin. I’ve tried setting the bounding box of the mesh to a new AxisAlignedBoundingBox, that doesn’t seem to have any effect.
Would be very interested if anyone has any clues for how to approach this problem.