Possibly a noob question, as I’m fairly new to this 3D stuff.
Let’s say I have a mesh. Maybe an easy one to start, a plane. And I want to subtract another mesh from that. What I mean by that is, let’s say I place a box in the center of the plane, and want to remove all vertices where the plane intersects with the box so that when you remove the box, there is now a hole there.
How would you go about doing this? I figured if you use a plane primitive, you might have to convert it to a mesh instance or something, but from there I am not totally sure what to do next.
Thanks for the help!