I have a chair in an environment of only static collision objects. But the chair is bouncy from every surface it touch. So it wil bounce higher and higher and i cant find what setting i forgot to set
My basePhysicsWorld has gravity (0,-20,0);
my chair:
chair.friction = 0.9;
chair.collisionFlags = AWPCollisionFlags.CF_CUSTOM_MATERIAL_CALLBACK;
chair.mass = 40; (tried different settings with no result)
For the rest I only create rigidbodies with mass 0 and collisionFlags AWPCollisionFlags.CF_STATIC_OBJECT