Hey,
I got a sphere with planes added to it, i would like to rotate sphere and planes still face camera.
I first try to apply a negate rotation to planes
plane.rotationX = -sphere.rotationX;
Works with x and y separately but once you apply both rotation it’s totally messed up
Then I try lookAt
plane.lookAt( camera.position );
Nothing actualy works as expected.
Sure there is an esay way but I don’t get it.
Any help?
Thanks