Hi To all away 3D users,
In my Away3D 4 Project, I am facing following issue:
as the distance property of HoverController increases beyond a level 3D objects/ mesh becomes invisible.
How can I fix this issue? I am pretty new to Away3D
HoverController - As distance increases 3D objecs becomes invisibleSoftware: Away3D 4.x |
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kochumvk, Newbie
Posted: 09 July 2012 07:47 AM Total Posts: 17 Hi To all away 3D users, In my Away3D 4 Project, I am facing following issue: as the distance property of HoverController increases beyond a level 3D objects/ mesh becomes invisible. How can I fix this issue? I am pretty new to Away3D |
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Matse, Sr. Member
Posted: 09 July 2012 11:11 AM Total Posts: 149 [ # 3 ] It all depends on the size/scale of your world and objects. A high value will obviously make culling happen at a greater distance. The difference between camera.lens.near and camera.lens.far is more important than just the “far” value. If you have a camera.lens.near with a very small value and a camera.lens.far with a high value, you’re likely to have bad looking shadows for example. Not sure as I didn’t test but I guess it affects z-sorting too. Typically you should always look for the best near and far settings : try to keep “near” as big as possible and “far” as small as possible |