Dear Community,
does anybody know if there is a way that the TextureProjector acts like a “real” projector?
To see what i mean please take a look at the attached image (first example image i’ve been taken from user’s arius post regarding TextureProjector)
First image shows the actual behaviour of the TextureProjector.
The sescond one shows the desired behaviour -> no projection through objects/meshes
The third shows the difference (red)
The Problem is, that i can’t use prebaked textures because the projectors position and orientation has to be dynamic, e.g. like the pointlight of a driving car.
Thank you very much and have fun with this great 3D Framework!!
Best wishes,
Wizzy