Cant compile to ipa for final with AwayPhysics.

Software: Away3D 4.x

alitan, Newbie
Posted: 26 June 2012 02:48 PM   Total Posts: 15

Hi,

I have a test project for Ipad which includes Away3d 4.0 and AwayPhysics. It compiles to fast debug version fine (performace is really poor (only 2 frames/sec)). However, Flash builder can not compile to final release build. (it gets stuck at packaging step). Is there something that i should do for Alchemy enabled swc’s in order to package for final realease build.

Thanks.
Ali Tan Ucer

   

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Ringo Blanken, Administrator
Posted: 28 June 2012 11:14 AM   Total Posts: 120   [ # 1 ]

Hello,

I haven’t tried it with Flash Builder but I suggest you start with a really simple example like a floor and a cube and see how that goes.

Let me know if you can get it compiled and running.

Good luck,
Ringo.

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Freelancer: http://www.ringo.nl/en/
http://www.jiglibflash.com
http://www.awayphysics.com
http://www.away3d.com

   

alitan, Newbie
Posted: 28 June 2012 01:54 PM   Total Posts: 15   [ # 2 ]

Hi Ringo,

Thank you for the reply. I am assuming that this is a technical issue. I am using Flash Builder 4.5 and Flex SDK 4.6 / Air 3.3.
My project is extreamly small. (Including only a ground and a sphere)
It compiles fine for debug version and i can view it on Ipad simulator. But when i try to compile for the final, Flash Builder gets stuck.
I guess everybody is wondering if the current version of AwayPhysics.swc is compatible with ipad/iphone if we are using Air 3.3. I know the issue with Alchemy. Can it be because the swc is not targeted to Alchemy 2.

Thanks.
Ali Tan Ucer

   
   

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