I am finding that the models parsed with the MD5mesh parser are mirrored. We just created a Maya 2012 MD5 mesh and animation exporter. ( Which we hope to open source as soon as this is done ). We tested our exported MD5 models in four different 3d model viewers and in every viewer the model was correct. But inside Away3d it is mirrored. Is there a way to toggle or assign the axis of orientation to the model and how it is constructed?
Thank you.