how to create rotation matrix and inverse matrix?

Software: Away3D 3.x

edgar, Member
Posted: 21 July 2011 09:23 AM   Total Posts: 52

For a project I need to create a rotation matrix (rotationX, rotationY, rotationZ) and the inverse matrix. How can it be done with away3d?

Thank you for your help
edgar

   

Richard Olsson, Administrator
Posted: 21 July 2011 09:32 AM   Total Posts: 1192   [ # 1 ]

Away3D 3.6 uses the standard Matrix3D from Flash Player 10, so take a look at the properties and methods of that class in the ActionScript language reference. Hope that helps!

   
   
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