Hi,
I’m trying to make a solar system 3D representation.
The star and the planets are spheric meshes.
The stars in the background are a textured and inverted spheric meshes:
sphere = new SphereGeometry(100000, 8, 6);
mesh = new Mesh(sphere);
MeshHelper.invertFaces(mesh);
By positioning a HoverCamera3D inside this sphere and looking at it from the inside, I have created a Spherical Panorama viewer.
As you can see in the attached pictures, there is a glitch - a black hole - in the texture. With few segments, it doesn’t appear often. But when the number of segments increase, the hole get more persistant and it looks like there were a black sphere at the center of the sphere.
In other word, in the lower exemple of the attached image, the black sphere doesn’t exist. It is obnly a bug in the texture.
What should I do to get rid of it?
Thank you a lot for reading this post and maybe to answer to it.
Dr Schizo