Hi to all,
i’m writing routines that simulate the movement of the human head. After the model is correctly generated under the scene, i use some subroutines that generate new vertices and submit the new list to the subGeometry used to create the starting model (vertices and uvs data).
I was expecting the model animating but nothing seems to happen.
Do i chose the wrong way to animate the model?
How can i do if i cannot use a Matrix?
Thans for all
Max
var new_uvs: Vector.<Number> = new Vector.<Number>;
var new_vertices : Vector.<Number> = new Vector.<Number>;
var modified :Array = _ind_motion.main_routine();
var x_y_z :Array = null;
for(var i:int=0; i